About the show

In Milan, from June 3 to September 25 2021, NOVO is pleased to present “Radicalization Pipeline”, a solo show of ceramics and software works by Theo Triantafyllidis. The exhibition opens the new location of Eduardo Secci’s project space in Milan.

For this new body of works, Theo Triantafyllidis draws inspiration from video games and recent events of civil disorder in America. Looking at phenomena such as the rise of QAnon, the artist suggests connections between gamification, fantasy, and political radicalization.

The gallery space brings together a series of ceramic weapons. These dark glazed stoneware works are adorned with decorative details like tennis overgrip tapes, hair extensions and laser-cut acrylics. With titles such as Chadslayer, Snowflake Skorcher and, Stormbringer, they are reminiscent of the exaggerated forms often seen in video games and extremist ideologies which the internet culture has accelerated.

The ceramic surfaces reflect the light from a large display playing Radicalization Pipeline, a Live Simulation piece that runs on a gaming PC. Two seemingly endless hordes clash into a violent free-for-all, swinging large melee weapons and shouting with distorted voices. A wide range of characters – from citizen militias to fantastical creatures – enter the screen only to kill each other, wave after wave, sinking their virtual bodies slowly into a muddy landscape. The mood occasionally lightens up by the medieval covers of familiar pop songs that complete the soundscape conceived by the composer and sound designer Diego Navarro.

In Milan, from June 3 to September 25 2021, NOVO is pleased to present “Radicalization Pipeline”, a solo show of ceramics and software works by Theo Triantafyllidis. The exhibition opens the new location of Eduardo Secci’s project space in Milan.

For this new body of works, Theo Triantafyllidis draws inspiration from video games and recent events of civil disorder in America. Looking at phenomena such as the rise of QAnon, the artist suggests connections between gamification, fantasy, and political radicalization.

The gallery space brings together a series of ceramic weapons. These dark glazed stoneware works are adorned with decorative details like tennis overgrip tapes, hair extensions and laser-cut acrylics. With titles such as Chadslayer, Snowflake Skorcher and, Stormbringer, they are reminiscent of the exaggerated forms often seen in video games and extremist ideologies which the internet culture has accelerated.

The ceramic surfaces reflect the light from a large display playing Radicalization Pipeline, a Live Simulation piece that runs on a gaming PC. Two seemingly endless hordes clash into a violent free-for-all, swinging large melee weapons and shouting with distorted voices. A wide range of characters – from citizen militias to fantastical creatures – enter the screen only to kill each other, wave after wave, sinking their virtual bodies slowly into a muddy landscape. The mood occasionally lightens up by the medieval covers of familiar pop songs that complete the soundscape conceived by the composer and sound designer Diego Navarro.

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